Tips for a steadier Arcade Session on any screen
Ten short notes from the test protocol. Use them before the next run of Bloom Hop, Lantern Lane or Curl Scoop.
One run first
Treat the first Arcade Session as a read of the fail state, not a high-score chase.
Watch the wind
In Bloom Hop, charge after you see which way the next bloom leans.
Release early on gold
Golden blooms sit farther; overcharging dumps the hen in mud.
Aim the cone, then walk
In Lantern Lane, point the lantern before you move into a denser corn patch.
Leave dens dark
Gold corn near fox dens pays more; a long shine wakes the fox.
Sweep after release
In Curl Scoop, hold the sweep once the stone is moving, not before the aim is set.
Steer lightly
Small A/D taps beat hard corrections when the stone nears a crack.
Mute if needed
Each build has a speaker control; the protocol still works with sound off.
Clear storage knowingly
Skins and best scores live in the browser. Clearing site data resets them.
Stop on the results screen
A short Arcade Session ends when the fail or finish banner shows — that is the intended length.