Glossary of words you meet in an Arcade Session
Plain definitions for terms used across Bloom Hop, Lantern Lane and Curl Scoop. Jump by letter.
B
- Best for
- A one-line tag on each ranking card naming the skill the build rewards most.
- Bloom
- A sunflower head used as a landing platform in Bloom Hop.
- Browser build
- An HTML5 game file served from /play on this domain; no store install.
C
- Charge
- Holding an input to set jump power before release in Bloom Hop.
- Checked date
- The day the desk last verified the facts on a card — currently 6 November 2026.
- Combo
- A streak multiplier that grows with clean hits and drops on a miss or empty throw.
- Cone
- The lantern light wedge in Lantern Lane; corn only counts inside it.
- Crack
- A hazard on the Curl Scoop ice sheet; the stone fails if it falls through.
E
- End
- One throw cycle on the Curl Scoop ice sheet, from aim to stop.
- Event
- A timed modifier (wind, aurora, fever) that changes rules for a few seconds.
F
- Filter
- A desk tag used to group ranking cards (farm or ice).
- Fox den
- A risk zone in Lantern Lane; shining the lantern too long wakes the fox.
H
- House
- The scored rings at the far end of the Curl Scoop sheet where fish are delivered.
- HTML5
- The format of the local builds: one page that runs in a modern browser tab.
N
- Near-miss
- A close pass by a hazard that awards a small bonus without ending the run.
S
- Seed Fever
- A Bloom Hop event that doubles seed scoring for a short window.
- Session
- One Arcade Session: a single run from start input to the results banner.
- Solarium
- The desk metaphor for this site — a bright editorial shelf for short browser runs.
- Sweep
- Holding input after release in Curl Scoop to reduce friction and extend the stone's path.
W
- Wind sway
- The side-to-side motion of sunflower heads in Bloom Hop that changes landing spots.